Characteristic of doctoral projects in Digital Humanities is the interdisciplinarity and hybridization of methods, techniques, and languages. The humanities, in the digital era, find new research horizons that arise from the encounter with computational sciences.
- Virtual and augmented reality for cultural heritage
- Narrative and immersive tools for architectural, exhibition, and social platforms
- Educational paths and learning in relation to the creation, storage, and dissemination of figurative arts
- Digital technologies aimed at the creation of linguistic and literary corpora
- Digital technologies for literary research
- Innovative methodologies for the management and enhancement of data from public administrations on the web
- Design and development of multimedia and networked products, use of technologies for glottodidactic experimentation
- Serious games to facilitate personalized learning enhanced by technologies
- Development of models and multimedia and networked products, corpus analysis
- Digital archives for artistic and spectacular performance
- Digital technologies in support of linguistic research (lexicography, terminology, discourse analysis, translation and interpretation, subtitling)
- Digital technologies in support of online teaching (methodology for distance language education, MOOCs, autonomous learning through technologies, mobile-assisted language learning)
- Digital tools for evaluation and verification (adaptive and remote testing, applications for L2 text assessment)
- Technologies for language learning research (learner corpora and investigation methods, computer-assisted quantitative/qualitative analysis)
- Computational linguistics, artificial intelligence, data analysis, and semantic technologies for text and multimedia analysis, information extraction, content classification, and interpretation of their relationships